Unfortunately, the younger demographic grew up with these shady practices and think this is normal and the way it has always been. The only thing we can do as gamers is vote with our wallets and not support those games. The vast majority of times the game dies prematurely when they squeeze the whales too hard and they move on to the next game. They want to balance on that knife edge of squeezing the most money out of the player base and keeping retention rates as high as possible.ģ. After the game is released they try to monetize the game even more by taking the fun that was there and putting it behind a paywall of some kind. Game is in Alpha/beta testing and the experience is good.Ģ. The current cycle for games goes something like this.ġ. The gaming industry is there to make a profit. Wonder why the gaming industry uses predatory loot boxes, and overpriced DLC to nickle and dime the gamer? If it wasn't profitable they would stop doing it. The problem now is the average gamer allows day one patches and day one "DLC" because they keep buying the products. The quality control had to be much higher because if they released a buggy mess on a physical medium, the company lost a lot of money when the games were returned (Look up the Atari ET game for reference). Before digital downloads the games were written on a cartridge or a disc. It was possible 20 years ago to release a game and it be damn near bug free why not now? The digital download has enabled developers to release a half assed game, and then tell the player that "the day one patch will fix it". I sort of mess about in the game and will only sit down for a full PT when the main issues are fixed. I mean is that even possible? I use to have a rule to wait for the aggressive patching to stop or a year to pass before bothering to play a game seriously. Originally posted by WetNose:It's sort of beyond me how people can expect a game to be working perfectly from day one.
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